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Animators & Cartoonists
 

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Animators may be called motion cartoonists because their drawings are photographed in sequence to make a film and when the film is processed at high speed the cartoon images appear to be moving. Although animators would be drawing individual pictures, they must draw many more for a moving cartoon. Each picture varies only a little from the ones before and after it in the series. Computers also help animators to create special effects. Animators mainly work in the motion picture and television industries but are valuable for the advertising industry too.

Cartoons are usually associated with newspaper comics or with children' entertainment, but are equally, if not better more, effective in publications as well as in advertising.

Animators and cartoonists are basically illustrators who draw pictures and cartoons to amuse, educate and persuade people

Creating a comic strip is like producing a little play where the cartoonist takes on the role of the casting director, the set designer and the author of the dialogue. There should be uniqueness that reflects the cartoonist's individual slant on the world and humour. A cartoonist's attention should be to events that other people can relate to. .

For an animator, extra curricular activities in school such as acting, choreography, and principles of music would be useful. Some background in history, geography, the life sciences, would help an animator to be more knowledgeable and flexible. Animators may be 2-D or 3-D animators for gaming, instructional programmes, CD-ROM or web, kiosk, and video. Animators may or may not be great artists. Their talent may lie in 3-D modelling and following a designer's sketch. Those with strong drawing skills could be hired as storyboard artists who can visualize a sequence of events from frame to frame.

The skill set

Natural talent will come out at a young age. First-class training is essential, the starting point of which is drawing skill. A great deal of work is digitally produced so computer skills are also important. Animators and cartoonists take notice of people around them. They usually observe how they walk, how they sit, how they stand and take note of how their clothes hang from their bodies.

Cartoonists and animators need to draw faces really well. Many start using a mirror to copy their own facial expressions. Magazines and posters provide references of dark moody shots and a variety of facial expressions.

For someone planning to become a comic strip creator a variety of talents becomes important. A little art ability is needed, but a talent for writing is more important. The cartoonist aims to bring out an event in as few words as possible but still communicate the idea in a way that is understood by millions of people of many nationalities around the world. The cartoonist must be able to observe human nature and happenings and put them in a humorous light so readers can see themselves in those situations and be amused. Strong self-motivated work habits are essential to meet daily deadlines. Good art is important to attract readers to a comic strip. Also important is the ability to sustain a high level of quality material.

The single best way of improving one’s chances of success is to practice. Only by drawing and writing cartoons can one get better at it. Those who draw cartoons regularly are the ones who can hope for success, so persistence is an important attribute.

Animators and cartoonists must possess the ability to work hard, visualising abilities, imagination, creativity, logical understanding of the concept of design, perseverance and the ability to cope with deadlines. Innovation and rejuvenation are the ingredients for sustained success. To survive, one needs perseverance, determination and a very thick skin.

To comment insightfully a cartoonist should be in touch with contemporary life and be quite clear about political, social, historical and economic connotations. For an animator, imagination and imaging are crucial. Computer animators need a combination of art and technical computer skills.

Training Programmes

A young person, brimming with talent, also needs structured training to make cartooning and/or animation as a career. A diploma in commercial art after secondary or higher secondary could be the starting point or one could pursue an undergraduate programme in graphic design, applied art, fine art, visual communication design or animation design after plus two or equivalent. Ideally, completing plus two would be helpful before branching out as a mature mind is required to come up with the right ideas and appropriate imagery. Multimedia courses help to educate an animator on the technicalities to enable the handling of relevant software packages. Master's degree in visual communication design may be pursued after graduation in engineering, architecture, fine art graduates, or design.

Since there aren't really any formal cartooning training programmes, most cartoonists are self taught. Established cartoonists find that one way to learn is by copying one's favourite cartoonist. After studying his/her technique of composition, lettering and figure drawing, one could set out on one's own and develop an individual style. Before one learns to draw comic books, one must first learn how to be an artist. Aspiring cartoonists should pick up a pencil and start drawing everything they see around them. Drawing trees, birds, buses and cars and taking note of every minor detail is useful. It is most important to draw people.

Prominent Institutions
  • National Institute of Design, Paldi, Ahmedabad- 380007 (www.nid.edu)
  • IIT-Guwahati, Pan Bazar, Guwahati -781001 [www.iitg.ernet.in]
  • Apeejay Institute of Design,(affiliated to Guru Nanak Dev University,Amritsar),54 Institutional Area, Tughlakabad, (Near Batra Hospital), New Delhi-110062
  • Jadavpur University, Kolkata-700032 (www.jadavpur.edu/)
  • Industrial Design Centre, IIT Bombay, Powai, Mumbai-400076 (www.idc.iitb.ac.in)
  • C-DAC's National Multimedia Resource Centre, Agriculture College Campus, Near District Industries Centre, Shivaji Nagar, Pune -411005 (www.cdacindia.com)
  • Toonz Webel Academy, Block BP, Plot 5, Sector V, Bidhannagar, Salt Lake, Kolkata-700091 () (www.toonzwebelacadmy.com)
  • ZICA(www.zica.org)
  • Image College of Arts, Animation and Technology (Administrative office: 32 TTK Road, Alwarpet,Chennai-600018;Campus at 153 Santhome High Road, Chennai-600004 (www.icat.ac.in)
  • AAFT University of Media Arts, Asian Academy of Film & Television, Marwah Studios Complex, FC-14/15, Film City, Sec-16 A, NOIDA-201301(www.aaft.com )
  • Maya Academy of Advanced Cinematics (www.mayaent.com)
  • Arena Multimedia ( www.arena-multimedia.com)(www.aptechuniversity.ac.in)
  • Pentamedia Graphics Limited (www.penta-media.com)
[Listing is indicative, not exhaustive]

Prospects

Innumerable young people are attracted to this work for the associated glamour, flexibility, and excitement. Job hunters would need a portfolio with its collection of hand-made, computer-generated, or printed (published) samples to provide evidence of appropriate talent and skill to a prospective employer. Assembling a successful portfolio requires skills generally developed in a formal training while internship gives excellent opportunities for artists to develop and enhance their portfolios. Publishers, magazines, newspapers, corporate publications and advertising agencies are usual employing organizations. Animators find openings in CD-ROM design, web design, game design, film effects, characters and props and the same in television.

Although there is keen competition for salaried regular employment or freelance work, the animation India currently employing around 5000 to 6000 animators is projected to grow to 30000 by 2005.Low cost, high quality animation production has made India an ideal destination for outsourcing.

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